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What Researchers are Finding
“Exposure to civics‐related coursework is not enough to make more than a marginal difference for the vast majority of students. Far more important to predicting knowledge and discussion is whether students acquire a liking for the subject matter.”— CIRCLE research finding
“Civic gaming experiences are strongly related to civic engagement. Educators have a real opportunity to reach students through games. Building on the one‐third of teens who reported playing games as part of a class assignment, teachers might incorporate games with explicit civic content into their curriculum … Take full advantage of these possibilities!”— Joseph Kahne, Civic Engagement Research Group
“Teachers who employ simulations also report a variety of rationales for their use:— Barbara Miller and Laurel Singleton, Preparing Citizens, Boulder, CO: Social Science Education Consortium, 1997
* In simulations, students must apply what they have learned in a low-risk but real-life situation, which allows teachers to assess whether students have internalized information so that they can actually use it in their role as citizens.
* Students are engaged by simulations—and they learn more because they are so involved.
* Simulations require students to use higher order thinking skills.”
* The culminating activity of a simulation often involves an audience, which motivates students to work hard and excel.